![]() ![]() Now, tech upgrades affect existing units, and new tech trees will let you outfit units with things such as additional (or longer) barrels, antiaircraft weaponry, and more. In the original, early units were rendered almost totally obsolete as you gained tech levels. This lets you bring the proper counters into the battle much more quickly and leads to more flexibility than before.Īctually, flexibility is the name of the game in Supreme Commander 2. We watched as UEF tanks were attacked by Cybran gunships, with lasers flashing everywhere, and though this battle would generally have tipped in favor of the gunships, you'll now be able to use a unit cannon to fling units from the other side of the map and get them right into the action. All three factions-the new, as well as the returning Cybrans and the UEF-possess more-detailed units, with a stronger overall appearance. We saw their units in action, and they look more organic than their prior counterparts. The Aeon faction has evolved into a new faction: The Illuminate. Speaking of that art style, expect to see fewer generic units across the board. The stronger art style should also make it easier to identify units at a distance. We didn't get to see the most distant zoom levels in the demo, but Taylor suggested that the process of zooming in and out will feel a lot more natural, and that the transition between fully rendered units and icons will be smoother and more sophisticated. If you recall, the original allowed for unprecedented zoom levels, letting you pull the camera directly into the action, as well as out to an expansive overhead view that reduced the units to small geometric icons. The developers have yet to settle on a multiplayer technology partner.Įxpect Supreme Commander's level of strategic zoom to return in Supreme Commander 2. Taylor acknowledged the problems, adding that Gas Powered Games has learned a lot from the experience. Of course, Demigod is also known for its multiplayer connection issues. Expect the game to run on a variety of systems, and to run better than its predecessor. The same graphics engine is being used, which makes Supreme Commander look more natural-and run smoother. This isn't the only aspect of Supreme Commander 2 that takes its cues from Demigod. It featured a giant arena hovering over an illuminated city, and its color palate and 3D-on-2D look were highly reminiscent of the aforementioned game. He then showed us our first glimpse of the game, an overhead view of a map called "Illuminate 5." If you've played the same developer's Demigod, you'd be familiar with the art style of the backgrounds. Taylor mentioned at the beginning of the demo that he wanted to explore story and characters more in Supreme Commander 2, but that he also wanted to continue to focus on technology just as much as before. We got to sit down with Gas Powered Games' Chris Taylor for a demo at E3 2009, and he filled us in on the details. Better art design, a better economy, and improved pathfinding are just some of the improvements that we can look forward to. Supreme Commander was a complex and satisfying game, and it looks like its sequel is going to be just as massive but will address a number of problems with the original. You also know just how ambitious and massive they can be. Attributes like: amphibious, hover, cloak, jamming, and stealth can be found in the category "Units by attributes".If you played Supreme Commander, the excellent PC game, then you know that Chris Taylor and Gas Powered Games can make a great real-time strategy game. The white tabs at the bottom is the tech levelĪdditionaly, this wiki has gathered units by some important attributes that are not shown in the icon. Each attribute of the icon is related to a category set: The strategic icons help us to understand what exactly are these categories and how they work. And there are various ways to browse the units in this wiki: There are several categories of units, each with their own capabilities and purposes. Vehicles, aircrafts, ships and buildings are examples of units. A unit in Supreme Commander is an entity, mobile or stationary, generaly clickable and selectable, able to be interacted with and receive orders by the player.
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